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Tattoo’d

TL;DR The project aimed to design an end-to-end flow for the tattooing process, from inspiration to completion. The solution consisted of an app with four main areas: finding artwork, trying out tattoos, booking appointments, and aftercare. The app allows users to curate artwork, try out tattoos on their body in AR or photos, communicate with artists, and purchase care products.   Concept The tattoo’d project was part of my application to the Swedish consultancy tretton37. As someone with an interest in tattoos and being tattooed myself I chose the following task: ”Seeing how it’s still difficult to change or remove tattoos once you’ve got them, it would be beneficial to have an ability to preview the results beforehand and thus make more informed decisions. Design an end-to-end flow covering the journey from a moment of inspiration to the completion of the tattoo.” My Process My overall process was as follows: Understand and reframe the problem. Explore the problem space by conducting research. Explore various designs, test them, and focus on the best solution. Present the chosen solution. The problem reframed to a How might we-question became this: How might we make it easier to commit to a lifetime of art […]
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Min Doktor – Conversational UI

TL;DR Min Doktor is a med tech service in Malmö, Sweden where patients can get medical help by answering a questionnaire and chatting with a professional. Conversational UI that focused on a seamless experience from logging in to chatting with medical professionals. The conversational UI is perfect for the core service’s linear experience.   Concept Min Doktor is a med tech service based in Malmö, Sweden. Patients can quickly access medical help and treatment by choosing a questionnaire about their problem, followed by a chat with a medical professional. During the chat, patients can clarify information and receive additional instructions. During my time at Min Doktor, I designed a conversational UI as a visual and interaction exercise. The goal was to create a seamless experience from logging in and signing up, to answering the questionnaire and chatting with the medical professional, using the same UI paradigm. In this concept, I focused on the onboarding process, including a few tutorial screens to help users understand the different areas of the app and their purposes. I am confident that this concept can be applied to all aspects of the core service (login, questionnaire, chat), as a conversational UI is well-suited for this […]
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Cotardo

Fictional project Cotardo is a insurance company specialized in travel insurance. They want to boost their business and are developing an app that can help people find the right insurance and provide help when it comes to an emergency abroad. For this project I concentrated on two user stories: A customer is planning a trip and wants to make sure the insurance is optimal. A customer is traveling in vietnam and needs assistance because of a medical issue. I also made some assumptions for both user stories: Both are existing customers Existing customers have an account with the company than can be used for login Network coverage or wifi is available Being an enthusiastic traveller myself, I was able to mostly draw from experiences I had and the help or assistance I would have loved to have before travelling or when being abroad.     Story 1 To find the right insurance for a trip the app features an assistant that asks two big questions: Where do you want to go and when? If the exact time is not set, one can choose a timeframe instead. With these two questions answered the app shows insurance suggestions and highlights the biggest features. […]
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Tamyca Corporate Carsharing

This application was developed for the Aachen based carsharing company tamyca, to extend their current offering from private to corporate carsharing and fleet management. These new offerings added far more complexity to the existing use flow and therefore got outsourced to a new app. I started with a detailed mapping of the necessary features, to ensure that the new system would be easy to use and understand for a new user. The use flow map got translated into wireframes, to structure the hierarchy of the interface elements. From there I designed mock ups for testing purposes and finally created pixel perfect assets for development.  
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